Info   David Wallace Haskins (b. 1975) is an American interdisciplinary artist using the elements of light, space, time, and sound to create experiential installations, sculptures, and architectural interventions. His works often invite exploration

Info

David Wallace Haskins (b. 1975) is an American interdisciplinary artist using the elements of light, space, time, and sound to create experiential installations, sculptures, and architectural interventions. His works often invite exploration and participation, challenging visitors’ assumptions while highlighting the interrelational dynamic they share with themselves, others, and the world around them. Haskins develops and contextualizes his work with a team of creative technicians—often partnering with specialists in psychology, ecology, physics, and philosophy. DWH Studio is based in Chicago, Illinois.


Commissions / Visit

Haskins specializes in developing site-responsive works for private and public spaces. The process begins with a simple conversation by phone or video so the artist can get to know the client and better understand the conditions of the space or environment. For further inquiries or to schedule a studio visit, please reach out to us via our studio email: art@dwhstudio.com


Newsletter

Receive early access to exhibitions, exclusive invitations to private tours and exhibitions, and the latest info on Haskins' public and private works. Includes pics and video as well as suggestions on other unique art happenings worth checking out.

To sign-up, please send a request to: newsletter@dwhstudio.com


CV


Press and Response

DWH Studio

Chris Buchakjian: Director of Development and Production

Bob Davidson: Development and Production

Brittney Dunn: Development and Graphic Design

Christen Bridgwater: Curricular Research and Development

David Vosburg: Development and Production

Brad Carlson: Development and Glass Fabrication

Sean Zellmer: Technology and Programming

Matthew Olseng: Metal Engineering and Fabrication

Reese Murdoch: Touch Designer and 3D VR development

Vincent Naples: Light and Sound Design

Jimmy Gately: Lighting Design

Charles Anderson: Systems Engineering

Christopher Canfield: Development and Production

Aaron Davis: Sound and Lighting Engineering

Jeff Pelletier: Sound Engineering

Ben Williams: Sound Composition

Joel Miller: Video, Webdesign

Michael Johnson: Video, Photography

Tim Davis: Project Consultant

Drew Vosburg: Animation, Technical Design

Daniel J. Simoneit: Architecture

Dan Popp, S.E: Structural Engineering

Doug Neal: Construction

Glen Hubbard: Electrical

Paul Holmes, PsyD: Psychology

James P. Buban, PhD: Physics, AI Engineering

Daniel S. Robinson, PhD: History, Philosophy

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